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00227_Script_BOUCLE_ZAPETTE
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2004-12-05
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756b
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26 lines
global gL_Zap,gJLM_W
-----------------
on exitFrame me
sprite(23).rect = rect(0,0,202,15)
-- if the mouseH >= 0 and the mouseH <= gL_Zap[4][1] and the mouseV >= 0 and the mouseV <=gL_Zap[4][2] then
-- if gJLM_W = 1 then
-- gL_Zap[1].modal = 1
-- else
-- gL_Zap[1].modal = 0
-- end if
-- else
-- gL_Zap[1].modal = 0
-- end if
if gL_Zap[12] then
tell the stage
x0 = the stageLeft + the mouseH
y0 = the stageTop + the mouseV
gL_Zap[1].rect = rect(x0 - gL_Zap[13][1], y0- gL_Zap[13][2],x0 + gL_Zap[4][1] - gL_Zap[13][1], y0 + gL_Zap[4][2] - gL_Zap[13][2])
updatestage
end tell
else
end if
PATCH4_Os9(gL_Zap[1])
go the frame
end
------------------